![]() 1* because author clearly has put some effort in this.Īll the maps are playable. Overall rated as 1995 wad: this mapset shouldn't have escaped from its development labs. In particular, gameplay is a term not directly related to this, so author missed the most important aspect of DooM. Has a few innovative parts, but overall this is nothing more than an early 1994-kind of experimental mapset with an overwhelming amount of awful flaws and horrible bugs. I haven't used any reject oriented special effects, so rebuild those nodes to your heart's delight. ![]() ![]() There isn't supposed to be a lower or upper texture someplaces. There are some effects in these levels that will seriously confuse the error checking facilities of most level editors. Note to people that want to reverse engineer these technological wonders. ![]() : Except for the fact that its not finished yet, Nothing. My Parents for buying two Pentium 90's, 32Megs of Ram, and network adapters.ĭEU II, MKD2EDIT, BSP v1.2, TBSP v2.2, RMB v2.0, MIDI2MUS, MUS2PWAD, DMAUD, DMGRAPH, DMMUSIC, Voyetra Sequencer Pro, Aldus Photostyler, Corel Photo Paint 4, DEHACKED, DEUSF John Krutke for the cool-ass sky texture.
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